whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a wand of charming (6) (50, 37, D) a +0 morningstar of protection (unseen) (51, 37, D) 4 scrolls of enchant weapon (51, 43, D) a +1 rapier of freezing (unseen) (51, 44, D) a +0 shortbow (still there?) a +0 heavy flail (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (52, 37, D) a +1 spear of venom (unseen) (52, 43, D) a +0 short sword a +0 leather armour an elf corpse (53, 37, D) the staff "Deungip" {rElec rF+ rN+ MP+4 Int-5 Necro} [staff of death] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. (unseen) (54, 42, D) a +0 longbow (still there?) a +2 robe (still there?) (54, 44, D) a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (55, 42, D) a staff of earth (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (59, 36, D) a staff of earth (59, 37, D) a staff of fire (60, 36, D) a +1 rapier of venom (60, 37, D) an amulet of reflection (60, 40, D) a wolf corpse (60, 41, D) a yak corpse (61, 16, D) a staff of death (61, 31, D) a +0 war axe of flaming (61, 36, D) the +0 hand axe of Jatroochi {freeze, rCorr} rCorr: It protects you from acid and corrosion. (62, 16, D) the +0 falchion of Eternal Night {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 17, D) the +7 scimitar of Leuhaxoc {holy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (62, 26, D) a +2 glaive of venom (62, 27, D) a staff of alchemy (62, 39, D) a cane toad corpse (62, 41, D) a black mamba corpse (63, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (63, 8, D) a +6 ring of strength (63, 16, D) a +1 chain mail of willpower (63, 17, D) the staff "Apugg" {*Slow rC+ Int+2 Hexes Ice Alch} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (63, 27, D) a +2 rapier of draining (63, 29, D) a +0 short sword a +0 shortbow a +0 leather armour (63, 30, D) a +2 heavy battleaxe (64, 16, D) a +4 vampiric spear (64, 22, D) a +3 scimitar of flaming (65, 31, D) a +2 hand axe of electrocution (68, 0, D) a staff of fire (69, 36, D) an orb of guile a ring of protection from fire (70, 9, D) the +0 dagger of Mens Rea {spect, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (70, 36, D) a staff of fire (70, 37, D) a +2 scale mail of positive energy (70, 38, D) a shapeshifter corpse (skeletalised by now) (71, 8, D) a +1 short sword of electrocution (71, 16, D) the +6 morningstar of the Tooth {drain, Dex+4} Dex+4: It affects your dexterity (+4). (71, 17, D) the +2 war axe of Wisdom {flame, Fly rElec Int+7 Dex-4} Fly: It grants you flight. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). (71, 26, D) a +2 orcbow of flaming (71, 27, D) a +6 ring of strength (71, 36, D) a +0 eveningstar of draining (72, 9, D) the +1 glaive "Vuodel Jun" {freeze, rF+ rC+ rN+++ Dex-3} rF+: It protects you from fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). (72, 17, D) a +1 heavy sling (72, 31, D) a +4 halberd of freezing a +0 robe (72, 36, D) the ring of the Tired Prophets {Str+5 Dex+6} [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). a +6 ring of dexterity a ring of magical power a +4 ring of protection a +6 ring of intelligence (72, 37, D) an amulet of reflection (72, 41, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (73, 16, D) a +0 scimitar of electrocution (73, 27, D) a ring of flight (75, 1, D) a +0 robe