whosad Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (4, 2, D:1) a jackal corpse (skeletalised by now) (4, 3, D:1) a jackal corpse (skeletalised by now) (10, -3, D:1) a +0 spear (10, 0, D:1) 3 atropa-tipped darts (13, -7, D:1) a hobgoblin corpse (skeletalised by now) (14, -8, D:1) a rat corpse (skeletalised by now) (14, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, -5, D:1) a +0 club (16, -8, D:1) a +0 leather armour (17, 10, D:1) a frilled lizard skeleton (17, 23, D:1) a +0 leather armour (26, -4, D:1) a bat corpse (skeletalised by now) (33, 27, D:1) a +0 mace (37, 9, D:1) a rat skeleton (38, 7, D:1) a bat skeleton (41, -6, D:1) a frilled lizard skeleton (47, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (6, -29, D:2) a frilled lizard corpse (8, -27, D:2) a scroll of teleportation (9, -26, D:2) a +0 mace (12, 6, D:2) a +0 short sword (25, 3, D:2) a +0 leather armour (32, -18, D:2) 8 stones (32, -17, D:2) a jackal corpse (33, 18, D:2) a +0 dagger (44, 4, D:2) the +2 quarterstaff "Jony" {distort, rCorr Str-3 Dex+5 SInv} Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (49, -12, D:2) a bat corpse (57, 0, D:2) a +0 dagger