whistletail Level 1 of the Dungeon (0, 0, D:1) a +1 leather armour of poison resistance (4, -11, D:1) a +0 whip (4, 27, D:1) a +0 dagger a goblin skeleton (5, -10, D:1) a hobgoblin corpse (skeletalised by now) (8, 4, D:1) a hobgoblin skeleton (12, 26, D:1) a +0 robe (13, 9, D:1) a hobgoblin skeleton (14, 25, D:1) a +0 pair of boots (15, 27, D:1) the felid skeleton of whistletail (19, 17, D:1) a +0 dagger (20, -14, D:1) a +0 hand axe (29, -11, D:1) a +0 trident (30, 34, D:1) a +0 dagger (33, 29, D:1) a jackal corpse (skeletalised by now) (47, 26, D:1) a +0 chain mail (54, 11, D:1) a bat corpse (skeletalised by now) (58, -8, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, 17, D:2) an adder corpse (skeletalised by now) (6, -4, D:2) the +2 hand axe of Ruination {elec, rF+ Int+4 Dex-3} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (12, -9, D:2) a +0 short sword (12, -2, D:2) a rat corpse (skeletalised by now) (55, 4, D:2) a +0 whip 3 stones a kobold corpse Level 3 of the Dungeon (0, 0, D:3) a ring of wizardry