whir Level 1 of the Dungeon (0, 0, D:1) a +1 leather armour of positive energy (6, 9, D:1) a bat skeleton (10, 21, D:1) a parchment of Call Imp (12, -10, D:1) a hobgoblin skeleton (16, 4, D:1) a hobgoblin skeleton (23, 25, D:1) a frilled lizard skeleton (26, -15, D:1) a +0 dagger a +0 club a kobold skeleton (31, -12, D:1) a parchment of Shock (31, -3, D:1) a +0 hand axe (37, -7, D:1) a +0 dagger (39, 23, D:1) a +0 hand axe (41, 14, D:1) a +0 dagger (53, -3, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (2, 3, D:2) a +0 spear (3, 1, D:2) a +0 dagger a +0 robe (4, -2, D:2) a parchment of Slow (6, -4, D:2) a parchment of Animate Dead