whir Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 31, D:1) a bat corpse (skeletalised by now) (17, -1, D:1) a bat corpse (skeletalised by now) (19, 0, D:1) a hobgoblin corpse (skeletalised by now) (21, 8, D:1) a +0 mace (29, 14, D:1) a +0 short sword (30, 3, D:1) a hobgoblin skeleton (30, 14, D:1) a +0 dagger (36, -16, D:1) a hobgoblin skeleton (36, 7, D:1) a +0 hand axe (37, 16, D:1) a parchment of Kinetic Grapnel (40, 29, D:1) a +0 spear (45, -17, D:1) a +0 spear (46, -23, D:1) a +0 scale mail (46, 7, D:1) a bat skeleton (47, 13, D:1) a ring of wizardry (50, 26, D:1) a parchment of Soul Splinter (51, -19, D:1) a +0 whip (57, 6, D:1) a +0 dagger (65, 22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, 20, D:2) a ball python corpse (2, 18, D:2) a jackal corpse (2, 20, D:2) the +0 pair of gloves of the Echidna {rN+ Will+ Stlth-} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (3, 19, D:2) a jackal corpse