whir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 2, D:1) an orb of glass (3, 6, D:1) a hobgoblin corpse (skeletalised by now) (6, 14, D:1) a +0 club (6, 15, D:1) a hobgoblin skeleton (6, 16, D:1) a quokka skeleton (20, 4, D:1) a bat skeleton (25, 25, D:1) a +0 robe (27, -5, D:1) a bat corpse (skeletalised by now) (27, 2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, 4, D:1) a +0 ring mail (29, -4, D:1) a +0 dagger (30, -1, D:1) a rat skeleton (30, 19, D:1) a +0 whip (33, 0, D:1) a +0 dagger (35, 42, D:1) a +0 club (39, -6, D:1) a +0 scale mail (44, -8, D:1) a +0 sling (51, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, 12, D:1) an orb of stardust (56, 32, D:1) a rimehorn talisman (56, 37, D:1) a +0 spear (59, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (6, 4, D:2) a +0 short sword an orc corpse (skeletalised by now) (7, 8, D:2) 8 gold pieces (9, 0, D:2) a +0 scale mail (10, 6, D:2) a manual of Armour (11, 9, D:2) a scroll of poison