whir Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (9, -9, D:1) a rat skeleton (10, 17, D:1) a hobgoblin skeleton (12, -13, D:1) a +0 ring mail (12, 18, D:1) a rat skeleton (16, 11, D:1) a +0 club (28, 7, D:1) an inkwell talisman (31, 15, D:1) a hobgoblin skeleton (32, -8, D:1) a quokka corpse (skeletalised by now) (43, 28, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, 34, D:1) a +0 leather armour (49, 7, D:1) a bat skeleton (64, 8, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon