whir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 26, D:1) a ball python corpse (skeletalised by now) (1, -1, D:1) a quokka corpse (skeletalised by now) (8, 1, D:1) a frilled lizard skeleton (9, 4, D:1) a rat skeleton (17, 12, D:1) a +0 leather armour of cold resistance (22, 16, D:1) a +0 scale mail (23, 14, D:1) a hobgoblin corpse (skeletalised by now) (25, -1, D:1) a +0 club (27, -1, D:1) a +0 club (27, 1, D:1) a bat skeleton (27, 3, D:1) a +0 dagger a kobold skeleton (28, -5, D:1) a +0 dagger (29, -1, D:1) a jackal skeleton (33, 28, D:1) a hobgoblin corpse (skeletalised by now) (34, 13, D:1) a +0 short sword 4 stones (35, -5, D:1) a +0 sling Level 2 of the Dungeon (10, -2, D:2) a bat corpse (skeletalised by now) (15, -1, D:2) a quokka corpse (skeletalised by now) (20, 5, D:2) a +0 spear (21, -5, D:2) a +0 leather armour (29, -1, D:2) a +0 club (29, 25, D:2) an inkwell talisman (32, -8, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (32, 4, D:2) a +0 whip (33, -8, D:2) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (33, 35, D:2) a +0 dagger a goblin corpse