whir Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (3, -12, D:1) a bat skeleton (4, -12, D:1) a +0 club a +0 club a goblin skeleton (4, 8, D:1) a +0 mace (11, -17, D:1) a hobgoblin skeleton (12, -16, D:1) a rat skeleton (18, -2, D:1) a +0 flail (22, 1, D:1) a +0 ring mail (27, 0, D:1) a frilled lizard corpse (skeletalised by now) (34, -18, D:1) a +0 dagger a goblin skeleton (34, -15, D:1) a hobgoblin corpse (skeletalised by now) (35, -17, D:1) a ball python skeleton (36, 23, D:1) 4 large rocks (39, 22, D:1) a ball python corpse (skeletalised by now) (40, 22, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 flail (2, 7, D:2) a +0 partisan (9, -2, D:2) an adder corpse (skeletalised by now) (10, -11, D:2) a hobgoblin corpse (skeletalised by now) (13, -12, D:2) a ball python skeleton (29, -6, D:2) a bat skeleton (30, -7, D:2) a +0 club (35, -36, D:2) a rat corpse (skeletalised by now) (36, 5, D:2) a +0 club (53, -34, D:2) a +0 short sword (56, -32, D:2) an adder corpse (skeletalised by now) (60, -25, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a potion of curing (15, -4, D:3) a +0 leather armour (15, -3, D:3) a +0 club a +0 leather armour an orc corpse (19, -9, D:3) a ball python corpse (20, -6, D:3) a +0 robe (24, -18, D:3) an amulet of regeneration