whir Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (1, -5, D:1) a +0 robe (3, -4, D:1) a jackal corpse (7, -5, D:1) a jackal corpse (14, -7, D:1) a quokka corpse (15, -8, D:1) a +0 dagger (21, 18, D:1) a parchment of Maxwell's Portable Piledriver (22, 16, D:1) a quokka corpse (23, 6, D:1) a +0 whip (24, 5, D:1) a bat corpse (24, 19, D:1) a +1 robe of positive energy (unseen)