whir Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (1, -5, D:1) a +0 leather armour (5, -18, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (11, 6, D:1) a +0 short sword 3 stones a kobold skeleton (11, 11, D:1) a quokka skeleton (14, 4, D:1) 6 javelins (24, -18, D:1) a ball python corpse (skeletalised by now) (40, 15, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (16, -11, D:2) a +0 club a goblin corpse (42, 5, D:2) a potion of attraction