Dungeon Crawl Stone Soup version 0.34-a0-2020-g51a8449324 (webtiles) character file. Game seed: 17689974452702340043 0 whir the Ducker (level 1, 0/13 HPs) Began as a Human Wanderer on Jan 16, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (70 turns). whir the Ducker (Human Wanderer) Turns: 70, Time: 00:00:42 Health: 0/13 AC: 3 Str: 11 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 11 God: Gold: 18 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 3 throwing nets (quivered) {!f} c - 9 poisoned darts Armour d - a +0 leather armour (worn) Scrolls f - a scroll of fear Skills: + Level 0.0 Short Blades - Level 3.0 Throwing + Level 1.0 Armour - Level 3.0 Dodging + Level 0.0 Stealth + Level 2.0 Spellcasting * Level 1.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 12% N/A 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You kill the goblin! You now have 18 gold pieces. You see here a +0 dagger. Magic restored. Your magical contamination has completely faded away. HP restored. You open the door. There is an open door here. You open the door. There is an open door here. You encounter an endoplasm. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You hit the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ################# #.....<#.#..@J..# #.##.##+.'##.##.# #...............# #####.########.## #...#.#)....# ..# #.#.#.#.#######.# #.#......)....#.# #.###########.# # #.#...........# You could see an endoplasm. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | whir the Human Wanderer began the quest for the Orb. 0 | D:1 | whir set off with the following items: a +0 dagger, 3 | throwing nets {!f}, 9 poisoned darts, a +0 leather armour, | a scroll of fear; and the following spell memorised: Slow; | and the following spells available to memorise: Inner | Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_corners, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 11 Armour: Leather armour || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 70 | 0 | 0 | 48 | 1 | 70.0 | Dungeon | 70 | 70 | 0 | 0 | 48 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+