whir Level 1 of the Dungeon (0, 0, D:1) 3 javelins (2, -24, D:1) a +0 short sword a stone a kobold skeleton (4, -41, D:1) a +0 dagger (6, -21, D:1) a hobgoblin skeleton (7, -4, D:1) a blade talisman (8, -15, D:1) 4 boomerangs (9, -32, D:1) a bat corpse (skeletalised by now) (9, -3, D:1) a +0 dagger (11, -15, D:1) a +0 dagger (12, -34, D:1) a frilled lizard skeleton (12, 2, D:1) a +0 club a kobold corpse (skeletalised by now) (13, -38, D:1) a jackal skeleton (13, -34, D:1) a rat skeleton (30, -25, D:1) a +0 sling (37, -48, D:1) a rat corpse (skeletalised by now) (40, -48, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (9, 18, D:2) a +0 club (10, -2, D:2) a parchment of Forge Blazeheart Golem