whir Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, -24, D:1) a +0 ring mail (3, -18, D:1) a +0 ring mail (4, 13, D:1) a +0 club (5, -23, D:1) a +0 ring mail (5, -6, D:1) a staff of air (6, 6, D:1) a +0 robe (7, 16, D:1) a +0 leather armour (11, -20, D:1) a +0 falchion (16, -25, D:1) a +0 whip (24, -10, D:1) a ball python skeleton (30, -10, D:1) a ring of see invisible (39, 8, D:1) a ball python skeleton (43, 23, D:1) a hobgoblin skeleton (45, 28, D:1) a +0 dagger (52, 9, D:1) a bat skeleton (53, -24, D:1) an inkwell talisman (54, 10, D:1) a +0 broad axe (56, -26, D:1) a +0 club (60, -5, D:1) a bat corpse (skeletalised by now) (61, -3, D:1) a +0 dagger (63, -7, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (4, 6, D:2) a +0 whip (11, 11, D:2) a +0 leather armour (13, -9, D:2) a jackal corpse (skeletalised by now) (16, -9, D:2) a jackal corpse (skeletalised by now) (19, -9, D:2) a jackal corpse (skeletalised by now) (19, 3, D:2) a ball python skeleton (22, 19, D:2) a jackal skeleton (23, 15, D:2) a jackal skeleton (23, 23, D:2) a +0 ring mail (26, 22, D:2) a jackal corpse (skeletalised by now) (30, -1, D:2) a rat skeleton (30, 32, D:2) a ball python corpse (skeletalised by now) (41, 25, D:2) a rat corpse (skeletalised by now) (42, 27, D:2) a +0 short sword (45, 11, D:2) an adder skeleton (48, 3, D:2) a +0 whip a kobold corpse (skeletalised by now) (48, 35, D:2) 6 poisoned darts (54, -1, D:2) a +0 rapier (60, 24, D:2) an amulet of magic regeneration (61, 34, D:2) a quokka skeleton (63, 20, D:2) a +0 spear (63, 34, D:2) a +0 leather armour Level 3 of the Dungeon (1, -4, D:3) a +0 club (10, 13, D:3) a ring of positive energy (10, 22, D:3) a hobgoblin skeleton (11, 19, D:3) an orb of guile (13, 22, D:3) a +0 leather armour (16, 46, D:3) a +0 trident (28, 7, D:3) a bat corpse (skeletalised by now) (28, 8, D:3) an adder corpse (skeletalised by now) (33, 17, D:3) a +4 ring of protection (36, 14, D:3) a jackal corpse (skeletalised by now) (36, 15, D:3) a jackal corpse (skeletalised by now) (36, 16, D:3) a jackal corpse (skeletalised by now) (38, 18, D:3) a +0 giant club an ogre corpse (skeletalised by now) (52, 28, D:3) an adder corpse (skeletalised by now) (55, 31, D:3) a hobgoblin corpse (skeletalised by now) (56, 19, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (3, 25, D:4) a +0 great sword of freezing (8, 7, D:4) a +0 club a goblin corpse (skeletalised by now) (8, 30, D:4) a +0 hammer of draining (unseen) (9, 32, D:4) a +0 hammer (10, -2, D:4) a +5 ring of evasion (10, 32, D:4) a +0 hammer (10, 35, D:4) a +0 hammer (10, 38, D:4) the +11 hammer of Dithmenos's Envy {flame, ^Fragile rElec Int+4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (11, -2, D:4) a +0 dagger (14, 21, D:4) a +0 club a goblin skeleton (22, -10, D:4) a +0 sling (25, 17, D:4) a +0 plate armour (27, 3, D:4) a +0 mace (32, 7, D:4) an adder corpse (skeletalised by now) (37, -5, D:4) a +0 helmet (37, -3, D:4) a +2 whip of venom an orc skeleton (38, -1, D:4) a +0 mace a +0 leather armour a +0 hand axe (47, -3, D:4) an adder corpse (skeletalised by now) (48, -8, D:4) a +2 vampiric dagger Level 5 of the Dungeon (0, 0, D:5) the ring "Boduhah" {Dex+6 SInv Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (14, 5, D:5) a ring of resist corrosion (15, 8, D:5) a quokka corpse (15, 14, D:5) a +0 club a +0 ring mail an orc corpse (15, 16, D:5) a +0 mace a +0 hand axe an orc corpse (15, 17, D:5) a scorpion corpse (23, 9, D:5) 2 potions of enlightenment