whir Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (0, 22, D:1) a +0 whip (1, -1, D:1) a jackal corpse (1, 23, D:1) a hobgoblin corpse (skeletalised by now) (2, -2, D:1) a jackal corpse (5, -3, D:1) a frilled lizard corpse (13, 1, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (13, 4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (14, -6, D:1) a +0 dagger (14, -3, D:1) a +0 short sword (14, 10, D:1) a bat corpse (skeletalised by now) (16, -8, D:1) a +0 ring mail (24, 22, D:1) a bat skeleton (29, 30, D:1) a +0 dagger (30, 16, D:1) a +0 hand axe (32, 6, D:1) a +0 club a +0 leather armour an orc corpse (34, 7, D:1) a +0 hand axe an orc corpse (41, -9, D:1) an inkwell talisman (44, 16, D:1) a rat corpse (skeletalised by now) (45, 11, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) a bat skeleton Level 2 of the Dungeon (1, -1, D:2) an adder corpse