whir Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 15, D:1) a bat corpse (skeletalised by now) (4, 22, D:1) a bat corpse (skeletalised by now) (5, 44, D:1) a +0 short sword a kobold skeleton (6, 53, D:1) a +0 whip a kobold corpse (skeletalised by now) (7, 28, D:1) a rat corpse (skeletalised by now) (10, 46, D:1) a hobgoblin skeleton (26, 48, D:1) a +0 short sword 4 stones (29, 34, D:1) a +0 ring mail (29, 44, D:1) a +0 ring mail (38, 34, D:1) a ball python corpse (skeletalised by now) (38, 36, D:1) a +0 club a goblin corpse (skeletalised by now) (53, 0, D:1) a +0 spear (59, 45, D:1) 3 large rocks Level 2 of the Dungeon (6, -29, D:2) a +0 leather armour (6, 7, D:2) a ball python corpse (skeletalised by now) (7, -29, D:2) a maw talisman (12, -20, D:2) a bat corpse (skeletalised by now) (18, -12, D:2) a +0 dagger (21, 9, D:2) a +0 club a rat skeleton (22, -25, D:2) a +0 club 5 stones (30, -25, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a bat corpse (1, 9, D:3) a +0 robe (2, 5, D:3) a +0 club a +0 club a goblin corpse (2, 7, D:3) a +0 dagger (22, 4, D:3) a +2 dagger of venom (24, 31, D:3) a quokka corpse (29, 14, D:3) a +0 whip (29, 18, D:3) a +0 long sword