whir Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, -34, D:1) a +0 chain mail (6, -27, D:1) a quokka corpse (skeletalised by now) (9, -44, D:1) a +0 dagger (10, -4, D:1) a hobgoblin corpse (skeletalised by now) (23, -44, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (37, -38, D:1) a bat skeleton (43, -4, D:1) a +0 whip (44, -3, D:1) a hobgoblin corpse (skeletalised by now) (46, -33, D:1) a hobgoblin skeleton (51, 3, D:1) a +0 war axe (53, -50, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, -9, D:2) a quokka corpse (skeletalised by now) (2, 6, D:2) a +0 sling (15, -16, D:2) a +0 dagger a kobold corpse (skeletalised by now) (27, 7, D:2) a quokka skeleton (29, -25, D:2) a quill talisman (29, 9, D:2) a +0 whip (33, -23, D:2) an adder corpse (skeletalised by now) (33, -22, D:2) an adder corpse (skeletalised by now) (37, -13, D:2) a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, -24, D:2) a ball python corpse (skeletalised by now) (54, -12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 7 gold pieces a +0 club (1, 1, D:3) 6 gold pieces a +0 hand axe a +0 ring mail (2, 16, D:3) a +0 leather armour (21, 8, D:3) a +0 dagger