whir Level 1 of the Dungeon (0, 0, D:1) 12 gold pieces (4, 26, D:1) a jackal corpse (skeletalised by now) (4, 27, D:1) a jackal corpse (skeletalised by now) (5, -2, D:1) a +0 scale mail (7, 22, D:1) a +0 dagger 5 stones a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 11, D:1) a quokka corpse (skeletalised by now) (11, 12, D:1) a +0 robe (16, 31, D:1) a bat skeleton (20, 29, D:1) a jackal skeleton a jackal skeleton (25, 39, D:1) a +0 club a goblin skeleton (29, 9, D:1) a +0 plate armour (32, 41, D:1) a +0 dagger (38, 8, D:1) a frilled lizard corpse (skeletalised by now) (43, 25, D:1) a scroll of revelation (50, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (8, -10, D:2) a +0 club (27, 3, D:2) a +0 ring mail (32, 16, D:2) a bat corpse (32, 19, D:2) a +0 scale mail (40, 24, D:2) a bat corpse (44, -9, D:2) a +0 leather armour (52, -3, D:2) an orb of mayhem (52, 2, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (56, -19, D:2) a +0 hammer