whir Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (4, 5, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (7, -7, D:1) a frilled lizard corpse (skeletalised by now) (8, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (17, 5, D:1) a quokka corpse (skeletalised by now) (18, 5, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (19, 2, D:1) a ball python skeleton (23, -2, D:1) a +0 ring mail (24, -1, D:1) a bat skeleton (31, 21, D:1) a +0 sling (35, 10, D:1) a +0 club (38, 5, D:1) a hobgoblin skeleton (38, 20, D:1) a +0 robe (39, -5, D:1) a +0 flail (49, 21, D:1) a bat corpse (skeletalised by now) (51, -8, D:1) a +0 robe (51, 22, D:1) a ball python corpse (skeletalised by now) (55, 13, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 potions of brilliance (10, 6, D:2) a poisoned dart (10, 7, D:2) a poisoned dart (13, 17, D:2) 2 flux baubles (23, 5, D:2) a +0 club (25, 26, D:2) a +0 robe (26, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -3, D:2) a +0 robe (33, -7, D:2) a rat corpse (35, 22, D:2) a +0 short sword