whir Level 1 of the Dungeon [Shop] Obbul's Jewellery Shoppe a +6 ring of intelligence (unknown) (360 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of flight (unknown) (175 gold) a ring of positive energy (unknown) (200 gold) an amulet of the acrobat (unknown) (300 gold) the amulet of Arrival {Wildshape rF+} (440 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. a ring of resist corrosion (unknown) (200 gold) an amulet of faith (unknown) (400 gold) a +6 ring of strength (unknown) (360 gold) (0, 0, D:1) a quokka skeleton a ball python skeleton (2, -34, D:1) a +0 leather armour (3, -5, D:1) a +0 plate armour (5, -32, D:1) a +0 ring mail (16, -32, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a rat corpse (3, -2, D:2) a +0 dagger (28, 2, D:2) a hobgoblin corpse (36, -45, D:2) a +2 dagger (54, -34, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Passage of Golubria