whir Level 1 of the Dungeon (0, 0, D:1) a quill talisman (9, -5, D:1) a +0 club a rat corpse (skeletalised by now) (15, 30, D:1) 5 poisoned darts (16, 30, D:1) a +0 whip (20, 32, D:1) a +0 mace (21, 32, D:1) a +0 whip a kobold skeleton (22, 20, D:1) a +0 scale mail (28, 9, D:1) 14 gold pieces (28, 10, D:1) a potion of heal wounds (28, 11, D:1) 12 gold pieces (29, 9, D:1) a potion of mutation (29, 10, D:1) 2 scrolls of poison (29, 11, D:1) a +0 whip (30, 9, D:1) a scroll of blinking (30, 10, D:1) 12 gold pieces (30, 11, D:1) a +3 short sword (unseen) (33, 9, D:1) a +0 ring mail (37, -1, D:1) a ball python corpse (skeletalised by now) (38, 4, D:1) 10 gold pieces (40, 5, D:1) a +0 leather armour (40, 7, D:1) a +0 ring mail (42, 7, D:1) a +0 dagger a goblin skeleton (44, 7, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +1 leather armour of poison resistance (3, 19, D:2) a +0 leather armour (5, 12, D:2) a +0 club a goblin corpse (skeletalised by now) (7, 22, D:2) a jackal corpse (skeletalised by now) (7, 23, D:2) a ball python corpse (skeletalised by now) (7, 24, D:2) an adder corpse (skeletalised by now) (8, 22, D:2) a +0 falchion a hobgoblin corpse (skeletalised by now) (9, 29, D:2) a +0 dagger of electrocution (13, 39, D:2) a +0 club 5 stones (14, 19, D:2) a jackal corpse (skeletalised by now) (17, -5, D:2) a quokka skeleton (27, 23, D:2) a +0 dagger (27, 25, D:2) a +0 club 2 stones (33, 24, D:2) a +0 ring mail (36, 36, D:2) 7 gold pieces (40, -1, D:2) a jackal corpse (skeletalised by now) (42, 7, D:2) a +0 club 4 stones (47, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, 14, D:2) an adder corpse (skeletalised by now) (50, 5, D:2) a +0 ring mail (55, -8, D:2) a +0 leather armour (56, -2, D:2) a +0 ring mail