whir Level 1 of the Dungeon (0, 0, D:1) a +2 hand axe of freezing (1, 2, D:1) a +3 long sword (2, 11, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (4, -11, D:1) a rat corpse (4, -9, D:1) a +0 club (4, 10, D:1) a +0 whip 2 stones (5, -9, D:1) a hobgoblin corpse (7, 15, D:1) a +0 dagger (14, -3, D:1) a hobgoblin skeleton (15, -4, D:1) a +0 short sword (15, 3, D:1) a rat skeleton (16, -10, D:1) a +0 dagger a ball python skeleton a bat skeleton (19, 10, D:1) a quokka skeleton (20, 10, D:1) a +0 war axe (24, 10, D:1) a hobgoblin skeleton (24, 11, D:1) a +0 dagger a goblin skeleton (25, 17, D:1) a +0 chain mail (26, 23, D:1) a +0 dagger (36, 15, D:1) a hobgoblin corpse (skeletalised by now) (44, 27, D:1) a +0 short sword 3 stones (48, 6, D:1) a +0 leather armour (49, -11, D:1) a +0 spear a gnoll corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -17, D:2) a rat corpse (1, 0, D:2) a parchment of Forge Lightning Spire (5, -20, D:2) a +0 club a +0 club (5, -19, D:2) a +0 dagger (9, -1, D:2) a wand of polymorph (3) (13, -35, D:2) a +0 war axe (25, -33, D:2) 13 gold pieces (39, -30, D:2) a ring of see invisible (49, -35, D:2) a +2 scale mail of cold resistance a +0 heavy mace (49, -29, D:2) a ribbon worm corpse