whir Level 1 of the Dungeon (2, 0, D:1) a +0 club (3, -9, D:1) a quokka corpse (skeletalised by now) (4, -5, D:1) a +0 dagger (7, -19, D:1) a +0 short sword (13, -21, D:1) a hobgoblin corpse (skeletalised by now) (21, -5, D:1) a hobgoblin skeleton (22, -13, D:1) a +0 sling (22, 8, D:1) a hobgoblin corpse (skeletalised by now) (24, -32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, -35, D:1) 2 large rocks (40, -27, D:1) a hobgoblin skeleton (44, -24, D:1) a goblin skeleton (45, -26, D:1) 2 stones a +0 club (49, -24, D:1) a +0 mace (50, 2, D:1) a +0 dagger a goblin skeleton (51, -17, D:1) a +0 short sword (60, 0, D:1) a +0 club a +2 robe a wand of warping (9) Level 2 of the Dungeon (6, -7, D:2) a +0 ring mail (7, 8, D:2) an adder skeleton (12, 16, D:2) a +0 scythe a +0 robe (16, 9, D:2) a +0 mace (24, 19, D:2) a +0 spear a gnoll corpse (skeletalised by now) (31, 13, D:2) a +0 spear (38, -10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an amulet of guardian spirit (3, 10, D:3) a +0 robe (3, 12, D:3) a +0 rapier (13, 6, D:3) a parchment of Magic Dart (16, 3, D:3) a staff of conjuration (unseen) (17, 0, D:3) a scroll of enchant armour (18, 3, D:3) a scroll of torment (20, 4, D:3) a +0 plate armour (20, 6, D:3) a +0 hand axe (21, 5, D:3) a +0 leather armour (21, 9, D:3) a scroll of identify (22, 0, D:3) a potion of curing (22, 5, D:3) a hobgoblin corpse (25, 17, D:3) a frilled lizard corpse (27, -1, D:3) a bat corpse (27, 5, D:3) a +0 whip (27, 9, D:3) a +0 flail a gnoll corpse (27, 12, D:3) a bat corpse (30, 16, D:3) a potion of curing (31, 4, D:3) a hobgoblin corpse an adder corpse