whir Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of electrocution (6, -6, D:1) a +0 sling (8, -22, D:1) a +0 dagger a goblin skeleton (8, -4, D:1) a rat corpse (skeletalised by now) (10, -23, D:1) a +0 hand axe (11, 0, D:1) an inkwell talisman (23, -5, D:1) a ball python skeleton (23, -4, D:1) a rat skeleton (24, -27, D:1) a rat skeleton (38, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 22, D:1) a +0 quarterstaff (47, -16, D:1) a rat corpse (skeletalised by now) (49, -25, D:1) a +0 club a rat corpse (skeletalised by now) (49, -13, D:1) a bat corpse (skeletalised by now) (53, 10, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -22, D:2) a ball python corpse (2, -19, D:2) a +0 club a +0 dagger a goblin corpse a rat corpse (5, -3, D:2) a +0 club an adder corpse a bat corpse a bat corpse (31, 0, D:2) a hobgoblin corpse (skeletalised by now) (37, -9, D:2) an adder corpse (skeletalised by now) (40, 6, D:2) a hobgoblin corpse (42, -8, D:2) a hobgoblin corpse (skeletalised by now)