whir Level 1 of the Dungeon (2, -37, D:1) a +0 robe (3, -40, D:1) a +0 short sword (3, -2, D:1) 3 flux baubles (4, -1, D:1) a bat corpse (skeletalised by now) (20, -17, D:1) a +0 robe (23, 0, D:1) a frilled lizard corpse (skeletalised by now) (24, -30, D:1) a +0 club (31, -14, D:1) a +0 short sword (35, -13, D:1) a +0 dagger (37, 2, D:1) a +0 hand axe (38, -24, D:1) a rat skeleton (38, -18, D:1) a +0 short sword 4 stones a ball python corpse (skeletalised by now) Level 2 of the Dungeon (4, 7, D:2) a +0 dagger (9, 11, D:2) a frilled lizard corpse (skeletalised by now) (13, 10, D:2) a bat corpse (skeletalised by now) (16, 20, D:2) an adder corpse (skeletalised by now) (18, 19, D:2) a bat corpse (skeletalised by now) (27, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (27, 9, D:2) a +0 dagger a kobold corpse (skeletalised by now) (27, 17, D:2) a +0 leather armour (27, 25, D:2) a frilled lizard corpse (skeletalised by now) (43, 30, D:2) a hobgoblin skeleton (43, 32, D:2) a +0 club (50, 31, D:2) a +0 dagger (53, 25, D:2) a ball python skeleton (59, 29, D:2) a +0 short sword a kobold skeleton (62, 31, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (8, -22, D:3) a rat corpse (8, -21, D:3) a ribbon worm corpse (38, -24, D:3) 7 gold pieces