whir Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (10, 4, D:1) a quokka skeleton (19, 2, D:1) a frilled lizard skeleton (20, 16, D:1) a +0 dagger (20, 17, D:1) a +0 club 5 stones a kobold skeleton (31, 6, D:1) a +0 dagger (33, 19, D:1) a quill talisman (46, 29, D:1) a +0 dagger (47, 30, D:1) a +0 club (50, 9, D:1) a medusa talisman (52, -5, D:1) a +0 dagger a goblin skeleton (52, -4, D:1) a +0 club (60, 6, D:1) a ball python skeleton Level 2 of the Dungeon (1, 35, D:2) 4 javelins (3, 45, D:2) a +0 hand axe a +0 scale mail (4, 14, D:2) a ball python corpse (13, 5, D:2) an adder corpse (skeletalised by now) (16, 23, D:2) a +0 short sword (17, 45, D:2) a +0 short sword a kobold corpse (skeletalised by now) (20, 11, D:2) a +0 leather armour (22, 14, D:2) a +0 quarterstaff (24, 15, D:2) a +0 scale mail (31, 33, D:2) the +0 robe of Limited Liability {rElec rPois rC- rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (39, 1, D:2) a +0 sling (39, 56, D:2) a +0 ring mail (48, 45, D:2) a +0 club a +0 sling a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a jackal corpse a jackal corpse (5, 1, D:3) a +0 scale mail (10, -1, D:3) a scroll of revelation (11, -2, D:3) 11 gold pieces (11, 2, D:3) a scroll of enchant armour