whir Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, -21, D:1) a hobgoblin corpse (skeletalised by now) (3, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -14, D:1) a +0 club (3, -7, D:1) a bat corpse (skeletalised by now) (3, -6, D:1) a rat corpse (skeletalised by now) (4, -10, D:1) a +0 ring mail (4, -7, D:1) a bat corpse (skeletalised by now) (9, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -40, D:1) a quokka skeleton (22, -26, D:1) a +0 dagger (28, -26, D:1) a +0 dagger a goblin skeleton (39, -21, D:1) a +0 dagger (44, -23, D:1) a +0 spear (48, -29, D:1) a +0 mace (48, -15, D:1) a +0 club (48, -12, D:1) a rat corpse (skeletalised by now) (53, -19, D:1) a rat corpse (skeletalised by now) (58, -31, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a ribbon worm corpse (4, -4, D:2) a quill talisman (7, 1, D:2) a hobgoblin corpse (8, 1, D:2) a +0 whip a stone (9, 1, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 sling a +0 club a +0 mace a +0 animal skin a +0 helmet of sniping a goblin corpse a goblin corpse a goblin corpse a goblin corpse the hobgoblin corpse of Robin (12, 6, D:2) a +0 club (13, 3, D:2) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 12 gold pieces (3, -4, D:4) a potion of magic (10, -5, D:4) a +1 dagger of electrocution (still there?) a +0 robe (still there?) (14, -5, D:4) a scroll of teleportation (23, -32, D:4) 12 gold pieces (31, -40, D:4) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (33, -38, D:4) a +0 flail a +0 club a gnoll corpse