whir Level 1 of the Dungeon (1, 13, D:1) a +0 whip (5, 23, D:1) a +0 whip (14, 9, D:1) a +0 robe (18, -2, D:1) an orb of mayhem (18, 11, D:1) a +0 dagger (18, 12, D:1) a +0 hand axe (19, 11, D:1) a ball python skeleton (20, -2, D:1) a +0 leather armour (20, 0, D:1) a +0 robe (21, 21, D:1) a +2 heavy mace (37, -2, D:1) a bat skeleton (37, 26, D:1) a +0 short sword a stone (38, 26, D:1) a +0 dagger (39, 33, D:1) a +0 ring mail (40, 14, D:1) a +0 club (46, 2, D:1) a +0 dagger a goblin skeleton (48, 8, D:1) a +0 dagger (49, 7, D:1) a +0 short sword a kobold skeleton (49, 26, D:1) a +0 short sword (52, 25, D:1) a +0 mace Level 2 of the Dungeon (16, 16, D:2) a +0 scale mail (19, -2, D:2) a +0 robe (24, 21, D:2) a ball python corpse (skeletalised by now) (25, 21, D:2) a +0 club a +0 robe (28, 32, D:2) a hobgoblin corpse (skeletalised by now) (31, -15, D:2) a frilled lizard skeleton (34, 1, D:2) a hobgoblin skeleton (36, 19, D:2) a +0 leather armour (38, -2, D:2) a hobgoblin skeleton (62, -18, D:2) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 7, D:3) a +0 whip 3 stones a kobold skeleton (18, 8, D:3) a +0 leather armour (20, 5, D:3) a +0 whip (22, -2, D:3) a +0 robe (22, 4, D:3) an adder skeleton (23, 16, D:3) a +0 dagger (25, 18, D:3) a scarab talisman (27, 4, D:3) a +0 leather armour (30, 19, D:3) a +0 club a goblin skeleton (36, 34, D:3) a +0 hammer (41, 32, D:3) a +0 cloak (42, 16, D:3) a +0 mace (45, 5, D:3) a +1 cloak (46, 28, D:3) a +0 short sword (56, 3, D:3) a rat corpse (skeletalised by now) (56, 17, D:3) a +0 short sword Level 4 of the Dungeon (10, -19, D:4) a quokka corpse (skeletalised by now) (25, -6, D:4) a hobgoblin corpse (skeletalised by now) (36, -32, D:4) a +0 short sword 3 stones (36, -25, D:4) a rimehorn talisman (42, -35, D:4) a +0 dagger of protection a +0 robe (45, -29, D:4) 2 poisoned darts (45, -28, D:4) a poisoned dart (45, -27, D:4) a poisoned dart Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 2, D:5) a +0 club an orc corpse (skeletalised by now) (2, 13, D:5) a +0 leather armour (3, 4, D:5) a +0 hand axe an orc corpse (skeletalised by now) (37, -15, D:5) a +0 whip (37, -14, D:5) a +0 short sword an orc corpse (41, -16, D:5) the +1 pair of boots of Sufficient Cleverness {Fly rF+ SInv} Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (41, -13, D:5) a +0 short sword an orc corpse (44, -18, D:5) a +0 dagger