whir Level 1 of the Dungeon (3, 1, D:1) a +0 dagger 3 stones (6, 8, D:1) a +2 dagger of flaming (7, 10, D:1) a ball python skeleton (18, -10, D:1) a rat skeleton (19, -10, D:1) a kobold corpse (skeletalised by now) (31, 9, D:1) a bat skeleton (42, 14, D:1) a +0 short sword 2 stones (43, 6, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (43, 13, D:1) a frilled lizard skeleton (43, 14, D:1) a rat skeleton (44, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (44, -2, D:1) a jackal corpse (skeletalised by now) (45, -3, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (46, -18, D:1) a bat corpse (skeletalised by now) (46, -9, D:1) a +0 hand axe a goblin corpse (skeletalised by now) (47, -19, D:1) a +0 dagger (47, -11, D:1) a +0 whip (48, -20, D:1) an inkwell talisman (49, 4, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin corpse (11, -20, D:2) a frilled lizard corpse (12, -6, D:2) a +0 mace (14, -23, D:2) a +0 dagger a goblin corpse