whir Level 1 of the Dungeon (0, 0, D:1) a +0 whip (9, 39, D:1) a bat corpse (skeletalised by now) (19, 6, D:1) a bat skeleton (25, 35, D:1) a jackal corpse (skeletalised by now) (26, 51, D:1) an orb of glass (31, 34, D:1) a jackal corpse (skeletalised by now) (32, 10, D:1) a +0 club (41, 23, D:1) a +0 club Level 2 of the Dungeon (2, -1, D:2) 2 poisoned darts (3, 21, D:2) a bat corpse (skeletalised by now) (3, 25, D:2) a +0 robe (13, 13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (14, -3, D:2) a hobgoblin corpse (15, 3, D:2) a +0 ring mail