whir Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, 3, D:1) a +0 chain mail (5, 8, D:1) a frilled lizard corpse (skeletalised by now) (12, -1, D:1) a bat corpse (skeletalised by now) (12, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 11, D:1) a rat corpse (skeletalised by now) (23, -13, D:1) a frilled lizard corpse (skeletalised by now) (25, 6, D:1) a +0 kite shield (27, 3, D:1) a +0 ring mail (28, -18, D:1) a +0 whip (30, -31, D:1) a frilled lizard skeleton (32, 1, D:1) a +0 club (34, -29, D:1) a ball python skeleton (35, -21, D:1) a +0 dagger (35, 3, D:1) a +0 dagger (36, -11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (19, 21, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, 26, D:2) a +0 club a +0 club (51, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (51, 24, D:2) a bat corpse (skeletalised by now) (52, 21, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (61, 10, D:2) a quokka corpse (skeletalised by now) (61, 11, D:2) a +0 short sword a kobold corpse (skeletalised by now)