whir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (8, -1, D:1) a +0 spear (21, -15, D:1) a hobgoblin corpse (skeletalised by now) (21, 19, D:1) a +0 dagger (22, 18, D:1) a +0 dagger of draining (23, 14, D:1) a rat skeleton (25, 2, D:1) a ball python skeleton (25, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 43, D:1) a hobgoblin corpse (skeletalised by now) (34, 39, D:1) a +0 dagger a kobold corpse (skeletalised by now) (36, 3, D:1) a +0 dagger (44, -3, D:1) a bat skeleton (46, -5, D:1) a hobgoblin skeleton (47, -5, D:1) a +0 ring mail (48, 26, D:1) a +0 dagger (54, 14, D:1) a +0 short sword (54, 18, D:1) a hobgoblin corpse (skeletalised by now) (55, 14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (9, -7, D:2) a dart slug corpse (19, 7, D:2) a +0 club a goblin corpse (23, 33, D:2) a +0 club