whir Level 1 of the Dungeon (1, 15, D:1) a bat skeleton (8, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 0, D:1) a +0 dagger 2 stones (20, 4, D:1) a rat corpse (skeletalised by now) (21, 2, D:1) a +0 dagger a kobold skeleton (21, 28, D:1) a jackal skeleton (22, 24, D:1) a +0 club a jackal skeleton a jackal skeleton a hobgoblin skeleton a jackal skeleton (43, 30, D:1) a +0 dagger a stone (44, 32, D:1) a ball python skeleton (48, 4, D:1) a quokka corpse (49, 5, D:1) a +0 dagger a goblin corpse (49, 12, D:1) a scarab talisman (51, 6, D:1) a +0 dagger (53, 34, D:1) a bat corpse (55, 35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of might (7, 5, D:2) a ball python corpse (25, 0, D:2) a potion of attraction