whir Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (5, 8, D:1) a +0 short sword (17, 7, D:1) a hobgoblin skeleton (19, 17, D:1) a bat skeleton (21, 27, D:1) a potion of lignification (21, 28, D:1) a scroll of amnesia (21, 29, D:1) a scroll of brand weapon a +0 whip (22, 27, D:1) a +0 robe 10 gold pieces (22, 28, D:1) a scroll of enchant armour (22, 29, D:1) 3 flux baubles (23, 27, D:1) a +0 scale mail (23, 28, D:1) a +0 robe (23, 29, D:1) a potion of curing (24, 31, D:1) a +0 short sword 2 stones (26, 28, D:1) a +0 dagger (35, 27, D:1) a +0 hand axe (35, 29, D:1) a +0 dagger a rat skeleton a goblin skeleton (37, 3, D:1) a +0 dagger (37, 30, D:1) a +0 club 2 stones (41, 2, D:1) a bat corpse (skeletalised by now) (51, 5, D:1) a +0 scale mail a rat skeleton (55, 11, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 11 gold pieces (3, -5, D:2) a +0 leather armour (5, 6, D:2) a potion of ambrosia (7, -4, D:2) 10 gold pieces (7, 2, D:2) a +0 robe (8, -1, D:2) a frilled lizard corpse (skeletalised by now) (8, 1, D:2) an adder corpse (skeletalised by now) (9, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (10, -1, D:2) a bat corpse (skeletalised by now) (28, -25, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (28, -10, D:2) a hobgoblin corpse (skeletalised by now) (29, 4, D:2) a +0 leather armour (30, -25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, 3, D:2) a frilled lizard corpse (skeletalised by now) (31, -27, D:2) a +0 orcbow Level 3 of the Dungeon [Shop] Qissut's Antique Weapon Emporium a +0 glaive (220 gold) a +0 arbalest (165 gold) a +0 mace (66 gold) a +0 mace (66 gold) a +1 flail of protection (246 gold) a +6 morningstar of holy wrath (941 gold) the +5 glaive of the Enchanting Gods {heavy, Str+3} (1238 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 falchion (66 gold) a +1 trident of flaming (292 gold) a +0 short sword of venom (123 gold) the +4 sling "Veiwel" {speed, rElec Dex+3 SInv} (1078 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 whip (55 gold) (1, 39, D:3) a +0 club (6, -2, D:3) a +0 leather armour a +0 whip an orc skeleton (19, 3, D:3) a +0 club (26, 3, D:3) a +0 hand axe (31, -4, D:3) a +0 scale mail a +0 hand axe (31, 39, D:3) a frilled lizard skeleton (40, 40, D:3) a +0 leather armour (49, 27, D:3) a +0 sling (51, 5, D:3) a +0 whip a kobold corpse (skeletalised by now) (58, -9, D:3) a ball python corpse (skeletalised by now) (60, 16, D:3) an inkwell talisman Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 0, D:4) a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, 0, D:4) a +0 club an orc corpse (skeletalised by now) (11, -16, D:4) a +0 whip (12, -4, D:4) a +0 giant spiked club (16, -13, D:4) a +0 ring mail (24, -10, D:4) a +0 dagger (35, 10, D:4) a +0 club (37, -13, D:4) a +0 club (38, -4, D:4) a +0 short sword 3 stones (39, -5, D:4) an inkwell talisman Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (3, 5, D:5) a hound skeleton (5, 7, D:5) a +0 helmet of intelligence