whir Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 31, D:1) a ball python corpse (skeletalised by now) (5, 42, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, 8, D:1) a rat corpse (skeletalised by now) (24, 7, D:1) a hobgoblin skeleton (25, -2, D:1) a +0 short sword (25, 44, D:1) a human corpse (skeletalised by now) (25, 45, D:1) a +0 ring mail (26, 47, D:1) a human corpse (skeletalised by now) (27, 9, D:1) a +0 ring mail (27, 28, D:1) a +0 short sword a kobold corpse (skeletalised by now) (28, 47, D:1) a human corpse (skeletalised by now) (28, 49, D:1) a human skeleton (29, 49, D:1) a human skeleton (31, 43, D:1) a human skeleton (32, 47, D:1) a human skeleton (40, 4, D:1) a +0 dagger (44, 21, D:1) a +0 club (49, 32, D:1) a +0 ring mail (50, 21, D:1) a +0 short sword a kobold skeleton (50, 24, D:1) a +0 ring mail (58, 41, D:1) a +0 leather armour (61, 30, D:1) a +0 dagger (62, 36, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -8, D:2) a +0 dagger (19, -7, D:2) a +0 dagger a goblin corpse (24, -5, D:2) a +0 club a goblin corpse (26, -11, D:2) a ribbon worm corpse (26, -10, D:2) a +0 club a goblin corpse (40, -12, D:2) a +0 dagger (40, -8, D:2) a +0 trident (42, -5, D:2) a +0 club a +0 sling a goblin corpse