whir Level 1 of the Dungeon (3, 24, D:1) a frilled lizard corpse (skeletalised by now) (11, 15, D:1) a +0 club (11, 18, D:1) a cursed -1 dagger (15, 3, D:1) a +0 club (15, 17, D:1) 15 sling bullets (19, 22, D:1) a +0 short sword (21, 1, D:1) 19 stones (25, 17, D:1) 16 stones (26, 24, D:1) 14 stones (28, 2, D:1) a +0 dagger (28, 32, D:1) 14 stones (38, 49, D:1) 26 arrows (43, 29, D:1) 25 stones (44, 32, D:1) a +0 ring mail (45, 29, D:1) 2 stones (46, 5, D:1) a +1 vampiric dagger (47, 9, D:1) a +0 buckler (47, 29, D:1) a +0 club (50, 29, D:1) a +0 club (51, 33, D:1) 24 sling bullets (60, 42, D:1) 18 sling bullets Level 2 of the Dungeon (2, 6, D:2) a quokka corpse (skeletalised by now) (3, 12, D:2) 16 stones (3, 13, D:2) a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (27, 31, D:2) 15 stones (33, 20, D:2) a leopard gecko skeleton (37, 30, D:2) an adder corpse (41, 32, D:2) a +0 dagger a goblin corpse (46, 34, D:2) a +1 whip of venom (47, 35, D:2) a +1 leather armour of poison resistance