whir Level 1 of the Dungeon (0, 0, D:1) 17 stones (21, -28, D:1) a +0 whip (45, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 10, D:2) a quokka corpse (skeletalised by now) (5, 3, D:2) a +0 helmet (9, -12, D:2) a +0 dagger (17, -6, D:2) 22 bolts (20, 18, D:2) a kobold corpse (skeletalised by now) (20, 22, D:2) a jackal corpse (skeletalised by now) (23, 22, D:2) a +0 club a kobold corpse (skeletalised by now) a jackal skeleton an adder skeleton a bat skeleton (24, 1, D:2) a +0 short sword (25, -16, D:2) 15 stones (26, -11, D:2) a cursed -2 club (26, -8, D:2) a +0 dagger (26, -7, D:2) a +0 club (32, -16, D:2) a +0 short sword 13 poisoned darts (34, -7, D:2) a +0 short sword 2 stones (35, -9, D:2) a stone (36, -14, D:2) a +0 club (36, -11, D:2) a stone (51, 5, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a worm corpse (4, -7, D:3) a +0 leather armour (5, -10, D:3) a rat corpse (6, -15, D:3) an adder corpse (20, -13, D:3) a potion of cancellation (25, -19, D:3) 5 gold pieces