whir Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (4, 5, D:1) 19 sling bullets (8, 5, D:1) a +0 club (12, -10, D:1) a +0 ring mail (17, -25, D:1) a +0 club (20, -13, D:1) a +0 short sword (23, -19, D:1) a +0 club (24, -7, D:1) a +0 club (27, -30, D:1) a +0 club (32, -5, D:1) 24 sling bullets (38, -27, D:1) a +0 dagger (41, -25, D:1) a +0 scale mail (44, -13, D:1) a +0 leather armour (48, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 4, D:2) a +0 leather armour (6, -19, D:2) a +0 mace (19, 15, D:2) 7 atropa-tipped darts (29, 18, D:2) a cursed -2 hand axe (32, -2, D:2) a +0 ring mail (37, -2, D:2) a quokka corpse (skeletalised by now) (40, 25, D:2) a +0 robe (43, -29, D:2) a +0 pair of gloves (52, 3, D:2) 18 stones (65, 3, D:2) a +0 hand crossbow Level 3 of the Dungeon (0, 0, D:3) 12 stones (1, 16, D:3) a +0 robe (1, 17, D:3) a +0 club (4, 16, D:3) a +0 dagger (6, -3, D:3) a bat corpse (skeletalised by now) (6, -1, D:3) 9 gold pieces (12, 4, D:3) a scroll of teleportation (13, 7, D:3) an adder corpse (16, 2, D:3) a +0 rapier