whir Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of protection (11, -13, D:1) a +0 whip (12, -37, D:1) a +2 short sword of venom (13, -34, D:1) a stone (13, 2, D:1) a +0 spear (14, -29, D:1) 22 stones (18, 5, D:1) a +0 scale mail (27, -9, D:1) a +0 club (28, 3, D:1) a stone (29, 18, D:1) a +0 chain mail (30, 4, D:1) a stone (32, 5, D:1) a +0 short sword a stone (38, 1, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 25, D:2) a +3 short sword (15, 34, D:2) a cursed -2 dagger (19, 10, D:2) a +0 club (28, 34, D:2) 21 stones (31, 1, D:2) a +0 club (32, 1, D:2) a +0 halberd (32, 2, D:2) a +0 spear (33, 35, D:2) 18 stones (40, 38, D:2) a +0 club (44, 38, D:2) a +0 mace Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve a +0 whip of venom (500 gold) the cursed +0 dagger of Certain Death {pierce, +Inv Dex+3} (2030 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you turn invisible. It has a curse placed upon it. the ring "Lafot" {-Tele +Inv rPois MR- SInv} (2340 gold) [ring of see invisible] It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It prevents most forms of teleportation. the ring "Earthly Heaven" {MR+ Str+4 Dex+7} (5430 gold) [ring of strength] It affects your strength (+4). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (0, 0, D:3) a cursed -3 dagger 4 stones a kobold corpse (skeletalised by now) (3, -4, D:3) a +0 club a +0 robe (26, -12, D:3) a +0 leather armour (27, -1, D:3) a stone (27, 3, D:3) a +0 club (30, -12, D:3) a rat skeleton (31, 13, D:3) a +0 flail (unseen) (31, 16, D:3) a potion of haste (32, 16, D:3) 10 gold pieces (32, 17, D:3) a scroll of remove curse (34, -2, D:3) a +0 mace (39, -3, D:3) a +0 mace (39, -2, D:3) a +0 dagger a +0 robe (48, -4, D:3) a cursed -3 hand axe (48, -3, D:3) a +0 trident a +0 leather armour (50, -3, D:3) 18 arrows (54, 5, D:3) a +0 flail a +0 leather armour