whir Level 1 of the Dungeon (0, 0, D:1) 24 bolts (2, -28, D:1) a +0 whip (4, -34, D:1) a rat corpse (skeletalised by now) (6, -5, D:1) a +0 dagger (12, -10, D:1) a +0 cloak (14, -36, D:1) a stone (15, -3, D:1) a +0 dagger (15, -1, D:1) a +0 dagger (16, -34, D:1) a +0 chain mail (18, -27, D:1) 13 stones (23, -25, D:1) a +0 chain mail (23, -23, D:1) 21 stones (28, -30, D:1) 16 stones (33, -26, D:1) 2 stones (33, -19, D:1) a stone (37, -35, D:1) a +0 leather armour (38, -12, D:1) a cursed -2 dagger (39, -33, D:1) a +0 dagger (40, -10, D:1) 26 stones (40, -9, D:1) a +0 club a +0 club Level 2 of the Dungeon (7, -10, D:2) a ball python corpse (skeletalised by now) (8, 16, D:2) a +0 mace (9, 19, D:2) a worm corpse (10, 15, D:2) a bat corpse (12, 31, D:2) a frilled lizard skeleton (18, 25, D:2) 22 sling bullets (20, 1, D:2) a giant cockroach corpse (24, 14, D:2) a +0 club (29, 19, D:2) a kobold corpse (30, 9, D:2) a +1 flail of protection (35, 20, D:2) 2 scrolls of enchant weapon (36, 21, D:2) 11 gold pieces (37, 21, D:2) an adder corpse (38, 17, D:2) a scroll of random uselessness (41, 21, D:2) a +0 leather armour