whir Level 1 of the Dungeon (1, 0, D:1) a stone (10, 3, D:1) 22 sling bullets (13, -2, D:1) a +0 club (14, 19, D:1) 19 sling bullets (16, -9, D:1) a +0 hand axe (16, -6, D:1) a stone (17, -13, D:1) a +0 leather armour (19, -4, D:1) 20 stones (20, -4, D:1) a +0 dagger a stone (29, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (1, 0, D:2) a jackal corpse (2, 3, D:2) a +0 leather armour (5, -7, D:2) a +0 dagger (17, -37, D:2) a +0 ring mail of fire resistance (17, -27, D:2) a +0 club a +0 dagger (24, -30, D:2) a +0 naga barding (27, -10, D:2) a +0 quarterstaff (28, -10, D:2) a +0 club (31, -34, D:2) a +0 robe (33, -34, D:2) a +2 buckler (40, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a stone (2, -1, D:3) a cursed -2 short sword (4, 17, D:3) a +0 robe (5, 9, D:3) a quokka corpse (12, -3, D:3) 21 stones (14, 20, D:3) a +0 short sword (16, 30, D:3) a cursed -3 dagger (17, 23, D:3) a rat corpse (20, 22, D:3) 23 stones (23, 19, D:3) a bat corpse (24, 6, D:3) a +0 dagger a goblin corpse (24, 8, D:3) a +0 club (33, 14, D:3) an uncursed amulet of guardian spirit