whir Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 12, D:1) a +2 helmet (2, -28, D:1) a +0 club (2, 7, D:1) a +0 ring mail (4, -35, D:1) 20 stones (8, 6, D:1) a +0 short sword a cursed -3 club (10, 5, D:1) a +0 robe (15, 4, D:1) a cursed -2 club (17, -17, D:1) a +0 leather armour (20, -21, D:1) a cursed -2 short sword (24, 7, D:1) a +0 dagger (34, -15, D:1) a +0 short sword (36, -17, D:1) a +0 club (37, -24, D:1) a ball python corpse (skeletalised by now) (39, 9, D:1) 3 large rocks (42, 4, D:1) a +0 club (43, -34, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a chunk of flesh (12, 11, D:2) a goblin corpse (36, 16, D:2) a cursed +0 club (37, 15, D:2) a stone (39, -27, D:2) a +0 falchion (39, 13, D:2) a stone a +0 short sword (43, 9, D:2) 23 stones (44, -33, D:2) 18 gold pieces (unseen) (47, -28, D:2) a scroll of magic mapping (49, -25, D:2) a +0 pair of gloves