whir Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 club (4, 30, D:1) a +0 dagger (12, 18, D:1) a +0 plate armour (13, 16, D:1) an adder corpse (skeletalised by now) (14, -1, D:1) a +0 dagger (17, -6, D:1) a +0 short sword (22, 17, D:1) a +0 club (23, 29, D:1) 29 bolts (31, 3, D:1) 5 javelins (34, 34, D:1) 20 stones (37, 16, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) 25 stones (2, 10, D:2) a +0 dagger a goblin corpse (2, 11, D:2) a +0 dagger a +0 club a hobgoblin corpse (2, 12, D:2) a +0 leather armour a +0 dagger a +2 helmet of intelligence (5, 7, D:2) a leopard gecko corpse (14, 5, D:2) a +0 hat (22, 4, D:2) a leopard gecko corpse (skeletalised by now) (29, -8, D:2) a +0 robe (38, -13, D:2) a +0 leather armour