whir Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (23, 26, D:1) a +2 naga barding of fire resistance (35, 9, D:1) a +0 dagger (38, 6, D:1) a cursed +0 cloak (51, 27, D:1) a +0 robe (57, 33, D:1) a +0 mace (61, 37, D:1) a +0 club (66, 62, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 8 sling bullets (5, 0, D:2) a jackal corpse (skeletalised by now) (22, 10, D:2) a potion of curing (22, 14, D:2) a stone (22, 15, D:2) a stone (31, 19, D:2) 21 arrows (33, 10, D:2) a goblin corpse (34, 13, D:2) a rat corpse (35, 18, D:2) a +6 ring of protection a leopard gecko skeleton (40, 34, D:2) 14 gold pieces (45, 17, D:2) 8 sling bullets