whir Level 1 of the Dungeon (1, 10, D:1) a +0 dagger (3, -12, D:1) a +0 dagger (6, 11, D:1) 22 sling bullets (6, 21, D:1) a +0 club (10, 14, D:1) a +0 short sword (12, 26, D:1) 19 stones (19, -3, D:1) a +0 club (22, -3, D:1) 17 sling bullets (22, 12, D:1) 17 stones (35, -6, D:1) a +0 short sword (36, -7, D:1) a +0 whip (42, 15, D:1) a +0 leather armour (43, 15, D:1) a stone (46, 15, D:1) a +0 short sword (50, -19, D:1) 20 stones (58, -18, D:1) a +0 leather armour Level 2 of the Dungeon (9, -24, D:2) a +0 hand axe (24, 16, D:2) a +0 club (30, 23, D:2) a +0 dagger (33, -3, D:2) 13 bolts (34, 23, D:2) a +0 club a +0 hunting sling 13 stones (35, 20, D:2) a stone (43, 6, D:2) a +0 dagger (45, 10, D:2) a +0 pair of boots (51, 4, D:2) a +0 short sword (57, -12, D:2) a +0 club an uncursed ring of fire (61, 9, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 flail (5, -9, D:3) a +0 club a +0 dagger (16, -29, D:3) a +0 short sword (16, -1, D:3) a +0 whip (16, 4, D:3) a +0 leather armour a cursed +0 hand axe (21, 20, D:3) 16 bolts (24, -7, D:3) a cursed -1 dagger (25, -15, D:3) a +0 club (30, 5, D:3) a +0 club (34, -15, D:3) a +0 short sword (40, -28, D:3) a +0 quarterstaff (41, -15, D:3) 18 stones (48, -11, D:3) a +0 short sword a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (10, 8, D:4) a +0 hunting sling (12, 9, D:4) a cursed -1 flail a +0 ring mail a +0 club a +0 leather armour a +1 flail of protection an orc corpse (skeletalised by now) (17, 15, D:4) a +0 hunting sling (20, -3, D:4) a +0 robe (21, 0, D:4) 10 gold pieces (44, 1, D:4) 9 arrows (45, 2, D:4) a scorpion corpse