whir Level 1 of the Dungeon (0, 0, D:1) a kobold corpse (skeletalised by now) (0, 1, D:1) a rat corpse (skeletalised by now) (1, -22, D:1) a +0 ring mail (1, 9, D:1) a +0 robe (2, -23, D:1) a hobgoblin corpse (skeletalised by now) (3, -4, D:1) 13 stones (3, 8, D:1) a rat corpse (skeletalised by now) (11, -20, D:1) a +0 robe (16, -14, D:1) a rat corpse (skeletalised by now) (16, 4, D:1) a stone (16, 8, D:1) a +0 whip (17, -16, D:1) a +0 dagger (22, -3, D:1) a +0 club (28, -7, D:1) 24 bolts (34, -21, D:1) a +0 dagger (36, -23, D:1) a +0 short sword (36, -10, D:1) 17 stones (38, -23, D:1) a stone (38, -15, D:1) a +0 whip (39, -23, D:1) a stone (40, -23, D:1) a stone (41, -23, D:1) a stone (45, -23, D:1) a +0 short sword of freezing (53, -18, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) 16 poisoned darts (3, 6, D:2) an adder corpse (17, -3, D:2) a rat corpse (26, 8, D:2) a +0 club 2 chunks of flesh a goblin skeleton a chunk of flesh a ball python skeleton (27, 9, D:2) a +0 whip (30, 14, D:2) a leopard gecko corpse (39, 8, D:2) 13 stones (50, 5, D:2) 5 stones