whguseh43 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -6, D:1) a +0 spear (2, 13, D:1) a staff of cold (4, 22, D:1) an oni skeleton (6, 13, D:1) a +0 short sword (8, 32, D:1) an oni skeleton (10, 26, D:1) a human skeleton (13, 22, D:1) an oni skeleton (13, 24, D:1) an oni skeleton (14, 14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (14, 34, D:1) 2 poisoned darts (15, 38, D:1) an oni skeleton (19, 32, D:1) an oni skeleton (27, 17, D:1) a +0 club (28, 7, D:1) a ball python corpse (skeletalised by now) (28, 17, D:1) a rat corpse (skeletalised by now) (33, -2, D:1) a +0 club (35, -14, D:1) a rat skeleton (35, 38, D:1) a +0 hand axe (42, -7, D:1) a +0 mace (42, -2, D:1) a rat corpse (skeletalised by now) (43, 6, D:1) 4 poisoned darts (43, 8, D:1) a hobgoblin corpse (skeletalised by now) (43, 28, D:1) a +0 dagger (47, -12, D:1) a +0 dagger (48, -7, D:1) a +0 dagger (53, 8, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, -24, D:2) a jackal skeleton (3, 9, D:2) a +0 club (7, -17, D:2) a ball python corpse (skeletalised by now) (16, -25, D:2) an amulet of chemistry (17, 4, D:2) an adder skeleton (25, -11, D:2) a +0 short sword (28, -28, D:2) a +0 leather armour (37, -3, D:2) an adder corpse (skeletalised by now) (40, -26, D:2) an adder skeleton (43, -7, D:2) a +0 dagger a +0 sling a goblin skeleton (47, -14, D:2) a +0 mace (50, 2, D:2) a +0 robe (52, 15, D:2) a spore talisman (55, -28, D:2) a bat corpse (skeletalised by now) (59, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, -25, D:3) a +0 whip 6 poisoned darts (12, -47, D:3) a +0 leather armour (15, -35, D:3) an adder corpse (skeletalised by now) (22, -29, D:3) a +0 dagger a goblin corpse (skeletalised by now) (23, -32, D:3) a quill talisman (26, -27, D:3) a +0 scale mail (28, -21, D:3) a +0 dagger of flaming (28, -12, D:3) a potion of mutation (29, -14, D:3) a potion of curing (30, -12, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (31, -14, D:3) a scroll of fear (31, -5, D:3) a jackal skeleton (32, -12, D:3) a scroll of enchant weapon (33, -47, D:3) a quokka corpse (skeletalised by now) (35, -20, D:3) a +0 club (36, -37, D:3) a +0 whip (37, -32, D:3) an adder corpse (skeletalised by now) (41, -28, D:3) an adder skeleton (46, -11, D:3) a +0 robe (52, -31, D:3) a bat corpse (skeletalised by now) (56, 4, D:3) a frilled lizard skeleton (57, -26, D:3) a +0 spear (57, 4, D:3) a +0 dagger a goblin skeleton (67, 5, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) an adder corpse (3, 3, D:4) a throwing net (10, -3, D:4) an adder corpse (skeletalised by now) (27, 39, D:4) a +0 club (34, -3, D:4) a scroll of summoning (38, -7, D:4) a howler monkey corpse (skeletalised by now) (43, 32, D:4) a +0 robe (48, 16, D:4) a +0 rapier a +0 leather armour (48, 28, D:4) a +0 ring mail (50, 32, D:4) 3 large rocks