werty67 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (14, -4, D:1) a +0 sling (17, -31, D:1) a +0 dagger (21, -22, D:1) a quokka skeleton (21, -21, D:1) 2 stones a +0 whip (22, -23, D:1) 3 stones a +0 short sword a kobold skeleton (26, 5, D:1) a hobgoblin skeleton (29, -12, D:1) a +0 robe (32, 12, D:1) a +0 hand axe (33, -18, D:1) a hobgoblin skeleton (33, -12, D:1) a frilled lizard skeleton (33, 4, D:1) a ball python skeleton (35, -26, D:1) a bat corpse (skeletalised by now) (44, -22, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (9, 8, D:2) a +0 club a goblin skeleton (10, 13, D:2) a +0 short sword (10, 21, D:2) a medusa talisman (11, 33, D:2) a bat corpse (skeletalised by now) (25, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (27, 2, D:2) the +0 ring mail "Dofaobat" {+Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (33, 36, D:2) a +0 mace (34, 13, D:2) a +0 flail (35, 16, D:2) an adder corpse (skeletalised by now) (39, 1, D:2) a +0 hand axe (45, 23, D:2) the +5 hammer "Q" {flame, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (46, 23, D:2) a throwing net (57, 38, D:2) a bat corpse (skeletalised by now)