web Level 1 of the Dungeon (4, 5, D:1) a +0 dagger (6, -10, D:1) a quokka corpse (skeletalised by now) (12, 28, D:1) a +0 dagger (13, 15, D:1) a hobgoblin skeleton (16, 18, D:1) a +0 flail (17, 21, D:1) a bat skeleton (19, 1, D:1) a +0 leather armour (20, -5, D:1) 5 poisoned darts (25, 24, D:1) a bat skeleton (27, -6, D:1) a rat corpse (skeletalised by now) (27, 30, D:1) a +0 hand axe (28, 3, D:1) 5 datura-tipped darts (30, 3, D:1) a +0 ring mail (39, 21, D:1) a +0 short sword a stone a kobold skeleton (47, 7, D:1) a +0 dagger a kobold corpse (skeletalised by now) (49, -7, D:1) a jackal skeleton (50, -8, D:1) a jackal skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -9, D:2) an adder corpse (skeletalised by now) (1, 3, D:2) a staff of necromancy (2, 37, D:2) a +0 ring mail (3, 42, D:2) an adder corpse (skeletalised by now) (15, 14, D:2) a hobgoblin skeleton (31, 3, D:2) a +0 short sword (36, 51, D:2) a +0 flail (46, 14, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (skeletalised by now) (17, -11, D:3) a jackal corpse (skeletalised by now) (18, -10, D:3) a jackal corpse (skeletalised by now) (31, 7, D:3) a staff of alchemy (41, -2, D:3) a +0 dagger (44, 23, D:3) a staff of fire (46, 3, D:3) a +0 hand axe (50, -10, D:3) a +0 robe Level 4 of the Dungeon [Shop] Taexi's One-of-a-Kind Rings the ring of Obbilepe {rC+ rN++ Slay+4} (847 gold) [ring of slaying] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +7 ring of slaying (unknown) (1449 gold) a +2 ring of evasion (84 gold) a +5 ring of strength (294 gold) a +2 ring of intelligence (unknown) (42 gold) the ring "Itrimenti" {*Corrode rN+ Int+3 Slay+4 Stlth+ Clar} (905 gold) [ring of slaying] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. Clar: It protects you from confusion, rage, mesmerisation and fear. (0, 0, D:4) a stone a +0 whip (6, -1, D:4) a ball python skeleton (6, 0, D:4) a +0 dagger (8, 0, D:4) a +0 short sword (11, 1, D:4) a quokka skeleton (13, -17, D:4) a +0 ring mail (28, -35, D:4) a +0 dagger a +0 ring mail (28, -34, D:4) a +0 flail an orc corpse (skeletalised by now) (30, -11, D:4) a +0 club 2 poisoned darts (31, -17, D:4) a stone a +0 whip (33, -20, D:4) a +0 leather armour (33, -17, D:4) a +0 club a goblin skeleton (34, -17, D:4) a +0 club (36, -15, D:4) a +0 buckler a +0 trident an orc skeleton (41, -8, D:4) 6 poisoned darts (42, -32, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (43, -5, D:4) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (45, -19, D:4) 4 stones a +1 dagger of venom (50, -12, D:4) the quill talisman of a gutter gulch {rF+} [quill talisman] rF+: It protects you from fire. Level 5 of the Dungeon (2, -6, D:5) a +0 giant spiked club