Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10660871047189010930 25 wdgrn the Apothecary (level 3, 0/21 HPs) Began as an Octopode Alchemist on Sept 7, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:29 (1087 turns). wdgrn the Apothecary (Octopode Alchemist) Turns: 1087, Time: 00:01:29 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 6% Magic: 2/6 EV: 12 Int: 19 God: Gold: 47 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -1) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Talismans a - an inkwell talisman Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} Skills: + Level 2.2 Dodging + Level 3.2 Stealth + Level 2.1 Spellcasting * Level 1.8 Conjurations * Level 3.6 Alchemy + Level 0.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 8% 1 b - Mercury Arrow Conj/Alch 24% 2d7 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Lesser Beckoning Tloc 4% N/A 26% 2 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10912 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You tentacle-slap the quokka. You kill the quokka! The bat hits you. The adder bites you. You tentacle-slap the bat. You grab the bat. The bat is severely wounded. You constrict the bat. You kill the bat! The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. Your grab misses the adder. You squeeze the adder. The adder is lightly wounded. You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is lightly wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. You tentacle-slap the adder but do no damage. You grab the adder. The adder is lightly wounded. You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The rat bites something. You hear a shout! You tentacle-slap the adder but do no damage. The adder is heavily wounded. You constrict the adder. You die... . # r. #. ... #.. .... ##...#####..#.# ............... ......†@..!...# ......†S....#.# .#............. #...#.###..... #...#. .#### #.. #. . #. #. # .. .. You could see an adder and a rat (wandering). Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 5 quokkas 3 ball pythons (D:1) 3 bats A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wdgrn the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 5/17 MP: 1/5 965 | D:1 | Learned a level 2 spell: Mercury Arrow 1078 | D:2 | Reached XP level 3. HP: 19/21 MP: 3/6 1086 | D:2 | HP: 1/21 [poisoned by an adder] 1087 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, minmay_misc_feat_ornament, hangedman_decor_growths, minmay_octomino_j4 D:2: layout_loops_cross, basic_altar, serial_park_tiny_2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 1.8 Alchemy | | 3.6 Action || total ---------------------------++------- Attack: Normal || 29 Melee: Unarmed || 29 Constrict || 10 Tentacles || 6 Cast: Poisonous Vapours || 33 Mercury Arrow || 2 Armour: None || 37 Dodge: Dodged || 34